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They are also sometimes put under the category of neoromance. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship. This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the " choose your own adventure " style of visual novels. The technical definition of a romance simulation game can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions. In a typical dating sim, the player controls a male avatar surrounded by female characters. The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue. The game lasts for a fixed period of game time, such as one month or three years. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
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